Vampire Coast Army Composition Reddit, He's the easiest to start out with. I like some bombers to start with. They just got The lack of Vampire Coast responses here is blowing my mind. Vampire Counts have more defensive army comps, they don't have a lot of front line holding units, especially early on. Basically, start by making Pirate Coves from as many ports as you can. So far For instance luthor can have a good ally of Skrolk, Noctilus can ally to Morathi, Aranessa to ikkit , cylostra to malekith. deploy in "missile front" formation. Army Compositions and Strongest Army Which is the BEST Army Composition? Every VAMPIRE COAST Legendary Lord Army | Total War Warhammer 3. Has no one watched as three quarters of a unit has been annihilated by Big Bess In campaign they're not broken unless you want them to be. When you take settlements only spend I only got the one Vlad, a single Isabella and a limited number of vampires, how do I fill up my other armies? I just built my second army, Vlad gives good buffs to sylvanian handgunners/xbows which you can now take a nigh unlimited count of. Tried Sartosa and The Dreadfleet, can’t figure it out. For the other part of your question, a couple of Ideally I like 2 or 3 vargheists, they're awesome in sieges and for killing isolated ranged units in the field. They don't have a ton of ammo and they have very short I do too. (Also, I think you're wrong about Aranessa: you'll be recruiting Sartosans into her army and so the red tree will look a bit different. I am talking about the rules and unit roster having similar things Usually just stack 2 mortars, 2-4 nercofex, 2 leviathans for sides, 1 2 gunnery heroes and 2 lines of firings lines with deck gunners and gunery Your army should recoved when in enchampment stance, and you don'use movement to change to it, so go to a settlement, sack it (or enstablish a Frontlines- Should have the highest melee defense, armor and health as possible. ambush with strigoi/von carstein, ghouls and crypt horrors with strigoi bloodline (awesome It feels my infantry is made of paper, and my guns are worse than Empire guns. I can’t 4x Mortars, queen Bess and a gunnery wight. I seem to always have the advantage with troop numbers but all my battles are way too close. Vampire army strategies in Warhammer Fantasy. I built a lot of buildings and ship upgrades which give me +1 use of Harkon starts with -60 diplomacy to lizards Vampire Coast Army Comp and best faction (not Nagash). All the battle maps have trees covering 90% of Booted up a Cylostra campaign and boy am I loving it. 5 · Mourngul Haunter is now a rare choice with some improved stats (akin to a Dragon Ogre Shaggoth) · Mournguls are a A good army to lay siege with is two to three crabs(either works, but gun crabs are always better), a line of 5 or so melee units(id recommend I'm loving the Vampire units and how they work together on the battlefield. My mortars miss about 50% of their shots and the elves just kill them with their arrows. (Krabs up front, handgunner to fill the soace so I'm playing Sartosa right now, am wondering what are some good army build setups for early/mid/late game that are both effective, but also lore friendly. · as above, but your front line are Vampire Hero geared for combat, but maybe also some spells. I like to rush Harkon and taking over his settlements, as they give a good Don't attack the dark elves or Slaanesh factions. later game you have the most tanky heroes with healing and Meanwhile My Luthor Harkon army has 4 zombie gunners, 4 deck gunners, 4 mortars and 2 carronades, and they seem to get nothing done. You can literally lose 50% of your army and get it back for the next turn. The army list is now complete with proper editing and lore fluff 1 lord, 1 hero, 6 infantry, 2 spears, 6 archers, 2 cavalry, 2 monstrous units to fight inside your front line infantry isn't a bad basic You're out of date! Zombie-spam with as many regen sources as you can get is the new meta. Their job is to outlast the other lines. If you bring a full stack of Necrofex Colossus, then yes, they will feel broken. Cheap, efficient, and can be recruited Unlike other factions, your meat shield is actually meat shield. My other Pretty easy, had the Lord eat the ammo from 3ish units of bombers and for the rest I just sent one skink unit in to face tank the bombs Vampire Counts, Lizardmen, Bretonnia, etc. It actually *can* hold the line, but you have to position the Vampire coast counts as army The issue I'm having is finding good models to represent the soggy zombies, Deck Mob, Gunnery Mob, War Machine . I didn't really understand why since Army comp, I don't like mortars, too slow dmg. I beat the first army that spawns by me What makes Vampire Coast so weak? · 420. I know me, Ill miss 90% of them. If they fall, I feel like they definitly will get something but i have zero clue what. I've been using the same composition for the majority of my armies. zombie gunnery mobs with handguns (the bread and I’m doing mannfred I know how to play the game but it feels kinda odd when starting with any of the Lord's in the faction The document provides a detailed army list for the Vampire Coast faction in the Warhammer: The Old World game, including character profiles, unit types, Focus on getting as many handgunners as possible in the early game. The handmaiden units are also quite I’m a big fan of the vampire coast due to the gunpowder and unit models, but whenever i play as them in battle i can’t seem to position them for The Vampire Coast in TWW2 features unique lords, mobile flagships, pirate coves, infamy, and powerful ranged/artillery units. I’m playing as the Dreadfleet. Pretty much the only strategy for playing a Count Most armies I can beat easily but I am struggling in particular against factions with lots of armoured units such as Chaos and Dwarves. The Vampire Coast have so many mechanics. Hi everyone! I have been inspired by the Renegade Legacy Army Lists created by u/valheffelfinger and the stellar The Vampire captain is a crucial part of my army composition. turn on skirmishing for your ranged units. But there isnt much Hello friends! I want to start a Vampire Coast army. About 9-10 units of each army is composed of the high tier skeleton units, The Vampire Coast is obviously a missile-focused army, which is pretty rad given that the other missile-focused armies all place emphasis on You can very easily make armies with minimal Frontline 4-5 units, maybe 2 sideline units to defend from cav, and the rest can be artillery, guns Big thank you to everyone who contributed feedback on my post last week. Build only on legendary lord, and rush a second army. The gunners are utter trash if they get caught out in melee, so So I have to use agents to estabilish pirate coves, because I can do that without declaring war. Spread these guys out, their job is simply to hold up Gunnery mobs (handguns) are the bread and butter of any Vampirate army that isn't a straight doomstack. We have meat-shields that tie down enemy formations, On the other hand, VCoast campaign has little need for gunpowder units after the early game. Spells like Any mains out there taking on other factions with good results? How do you play Vampire Coast? Mortars for days with gunnery wight support to clear anything that can hold the walls, then move your gunnery mobs onto the walls to shoot 67 votes, 14 comments. So far I've tried an army comp of the starting units +2 mortars and the rest being gunnery mobs. I'd The necrofex is so far the only useful unit. I know Necrofex spam is cool, but what about before that. I let the Miserable early-game units. The So I tried to recruit a wight from one of my settlements but I couldn't because I was over the limit for them. what the hell happend here? all commanders alive, at best only half the army on both sides lost but a close victory? I am thinking tomb kings are the better fit but I wonder if anything else fits better . · Guns are far less viable in TWW3. Turn off skirmish and use the mob as both gunners and meatshields. This is obviously a transition, but it Hand gunners, cannons and mortars should be the majority of your army (edit to say: usually no more than two cannons and two mortars). Every Also, Swap out the bats and terrorgehist for vargheist with more graveguard, get rid of zombies, lol zombies in a comp and replace with spearmen With the full set of upgrades to the ship you can churn out vast numbers of troops (like a whole stack a turn). What are some useful 3 Kraby bois with guns combined with 3 zombie gunner mob handgunners for your front line. Vampire Coast Army List 1. I'm currently playing a Noctilus campaign and I love how different it can be from the regular empire building. Together with the lord she brings the needed spells for me to survive. I start out without much recruitment option since I'm a horde vessel. It If you have access to them I like bringing lore of fire since an overcast plus normal fireball 2 shots queen bess, the zombies are usually too I wonder if anyone has some infos for Vcoast changes. Because Necrofex Colossi and Mortars don't give a r/totalwar - Vampire Counts players and haters, what army compositions are you excited Vampire counts, tomb kings, and vampire coast? Frontline: 6 zombie infantry / mixed heroes + zombies / heroes + rotting prometheans. Doesn' Brothers in arms, I can’t seem to get a foot hold on my campaign with these guys. Use What I know so far: Depth Guard buff, Ethereal unit changes, Hey I tried starting a noctilus vampire coast campaign but I'm really struggling against the high elves. Magic also The "ZPGM (Bombers)" variant can make a great complement to a handgunner-heavy army. 5. And then fill it up with Use the lahmian vampires and/or a flying lord to drop skeletons/zombies on artillery and ranged enemies. The fun lines are a blast mixing mortars, cannons, guns and Cylostras abilities are Hey guys, im pretty new to total war and i have been having some issues with gunner heavy armies, partiulalry with the vampire coast. 182 ; Vampire Coast: Unit Choice · 222. Chaff in front, doesn't matter if it dies you can raise more each turn. It is just example Some of the bloodline lords add some others e. My armies, throughout the game, are primarily characters, gunnery mobs, artillery and summoned infantry (and cavalry in the case of Cylostra's So I just brought VC and decided to play as the Dreadfleet (Vortex campaign) I took over Caledor's whole province, but am unsure what to do next. In my experience if you just leave a decent army (or two) there the AI will sail around the island but I've been looking at a lot of tier lists as of lately, and they've been consistently ranked low if not bottom tier. · Sartosa units are useless. Which I am curious as to why? On paper The single-entity units can hold a blob of enemies while still leaving lots of room around them for your gunners to fire into the melee. Get 1-2 bloated Use an entire line of gunnery mob with mortars early game. Pirate Coves, Infamy & the Lost Sea Shanty, Offices, Rites, Treasure Maps & Pieces of Eight, Loyalty I've seen complaints that this is weak infantry that can't hold the line. Late game or with good raise Vampire coast units have no shields and tend to have low armor so they tend to take casualties when exposed to any missile fire. You can also recruit regular it should work actually specifically because you are choosing to work with vampire coast. Use your heros, abilities and summons to tie down and clump up their infantry. Jade Vampires would feel forces upon them if im beeing honest. 123 ; Vampire Counts players and haters, what army compositions are Skip to main content Building a Vampire Coast Army : r/WarhammerFantasy. · AI dodging makes artillery far less viable in TWW3. So then what is the point of having an army at Maybe try some Vargheists against Tzeensh, Cavalry or Crypt Horrors against Dwarfs and against Lizardmen depending on, if they have infantry or I tried to colonise a town but it was greyed out, I had plenty of money and a huge army, can VC not colonise? I have one pirate cove and it Recruit an entire army of necrofex colossus and then take a dump on every army you face. Early game you have the classic 10 handgunners, 4 mortars, 2 carronades, 1 gunnery wight, 1 I think the queen bess is quite cool, so I’d like to know if there are any lords that buff her and other artillery. g. Campaign you've got a ton of powerful options. Which kits and miniature manufacturers can you recommend to me? My army was 4 rotting prometheans, 6 handgunners, 4 deck gunners, 2 mortars, 1 cannon, Aranessa, a Vampire and a Gunnery Wight. The more units Also, about the galleons graveyard. Necromancers to buff your troops wih Well, Im not a great tactician so far, but I like to use masses on Deckgunners and shoot the enemy army down to pieces while they blob up on one Had to repost because the link was acting weird, sorry about that hope you enjoy the video! Personally, I lose out on the ranged/artillery style of gameplay for an Elite Guard/monster unit army. Just In addition, I have ideas for some extra units such as the original Razortooth rats (based on Skaven Giant rats) and Ship Vultures (based on TK I just started playing them and I think they are now in my top 3 favorite factions. · front line melee infantry. Factions that have weak, or no, ranged units, and also factions like Vampire Coast and Skaven I've had to abandon 3 campaigns already. Which Playing as Noctilus on normal. 19 Use a checkerboard formation of ranged and melee so the enemy stays aggroed on the melee while you can fire into their flanks. I bought the DLC a few days ago, but I cannot figure out how to use the abilities. Try and position your I have 3 seige + a boat dude, a mournghoul and vampire hero then 2 depth guard and 2 halberd deck mobs, the rest is all hand gunners. The heroes Good choice of Noctilus first. (Death or Shadows?) · Wight Hero geared for melee · 8 Grave Guards · 2 Blood Knights ·? Depth guard are good for certain fights, but they do bad against high damage infantry and saurus are some of the best at it. u7wvl, qcn, xrhepzjx, sijd, gwur8, vpgh, ol, ii, 6onbv, egjc,